24 Hour Comic, Failure with Advantage

17 07 2017

IMG_4594Last weekend I attempted my 14th 24 hour comic. By all measures, I didn’t finish. I penciled 13 pages, inked 11, and finished only 3 pages with fills and tones. I stopped drawing at 18 hours (2 hours after everyone else at my home 24HC event had gone home, just sayin) and at best I’ve got half a story. So, not 24 pages, not 24 hours, and not a complete comic.

What I do have is close to half a story on paper that I’m really excited about. I’m definitely going to finish it. If it’s not mostly done by October, I’ll finish it on the official 24 Hour Comics Day.

So what happened? And what should I do next? And what good is any of it? I tend to turn everything into a referendum on everything (see the title of my blog). But for real, in the wake of this fruitful failure, I had to examine what my goal is with 24 hour comics, and what that means for my art in general.

I’ve done a lot of 24 hour comics. By the 4th one, I figured out all the tricks necessary to succeed. If you use smaller paper, bigger panels, and favor expression over realism, you can pretty much finish as many pages as you want. So I started adding little wrinkles for myself to keep it challenging. I’ve had what I consider some big successes.

I love me some cartoon logic nonsense, which is what drives most of my 24 hour comics. This time I decided to try for a real story, using a scenario and characters that have been languishing in a bundle of notes since my days with the Eugene Comics Guild (for the handful who might know what that is) as if I’m someday going to turn them into a series of graphic novels. I decided it was time to bring the thing to life. I would just have to find the right kind of minimalist drawing style to finish the story while doing it justice visually.

Well, obviously that didn’t happen. But what’s more important– gaming the system to get to 24 pages, or making a decent piece of art? The latter of course, but the rules of 24 hour comics have served me really well. So, again, what am I doing, and why??

To answer that, I’m making the following assessment of my present and future creative life:

  • I have lots of stories to tell.
  • Comics is my art.
  • I write better than I draw.
  • My drawing will never meet the standards I want it to.
  • I will always draw my own comics. I will most likely never have the resources to hire an artist, and my drawing, being mine, is the most appropriate for my stories.
  • The parts and the whole of each comic will be the best I can make them. The whole of each comic will be the best I can make it, regardless of the faults I perceive in it’s parts.
  • I will always try to get better.
  • I won’t be satisfied with how it looks, but I will create it, complete it, and share it anyway. I can only draw how I draw. I will make my comics, and their imperfection won’t stop me.

Update 10/4/17: You can read the comic, I’m posting it here. Pages 1-4 are up, and a new one goes up each Wednesday. All pages are inked digitally, and I made some other small changes here and there. Turns out the story is too big for me to finish now, and I have another plan for 24 Hour Comics Day this weekend. But Simane will continue, and Aethernaut will continue.

 

Advertisements

Actions

Information

One response

19 07 2017
Bizarre Brunette

Good job on the comic!!

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s




%d bloggers like this: